| getAbsoluteMatrix() const | reactphysics3d::Matrix2x2 | |
| getColumn(int i) const | reactphysics3d::Matrix2x2 | |
| getDeterminant() const | reactphysics3d::Matrix2x2 | |
| getInverse() const | reactphysics3d::Matrix2x2 | |
| getInverse(decimal determinant) const | reactphysics3d::Matrix2x2 | |
| getRow(int i) const | reactphysics3d::Matrix2x2 | |
| getTrace() const | reactphysics3d::Matrix2x2 | |
| getTranspose() const | reactphysics3d::Matrix2x2 | |
| identity() | reactphysics3d::Matrix2x2 | static |
| Matrix2x2() | reactphysics3d::Matrix2x2 | |
| Matrix2x2(decimal value) | reactphysics3d::Matrix2x2 | |
| Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2) | reactphysics3d::Matrix2x2 | |
| operator!=(const Matrix2x2 &matrix) const | reactphysics3d::Matrix2x2 | |
| operator*(decimal nb, const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | friend |
| operator*(const Matrix2x2 &matrix, decimal nb) | reactphysics3d::Matrix2x2 | friend |
| operator*(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
| operator*(const Matrix2x2 &matrix, const Vector2 &vector) | reactphysics3d::Matrix2x2 | friend |
| operator*=(decimal nb) | reactphysics3d::Matrix2x2 | |
| operator+(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
| operator+=(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | |
| operator-(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
| operator-(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | friend |
| operator-=(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | |
| operator==(const Matrix2x2 &matrix) const | reactphysics3d::Matrix2x2 | |
| operator[](int row) const | reactphysics3d::Matrix2x2 | |
| operator[](int row) | reactphysics3d::Matrix2x2 | |
| setAllValues(decimal a1, decimal a2, decimal b1, decimal b2) | reactphysics3d::Matrix2x2 | |
| setToIdentity() | reactphysics3d::Matrix2x2 | |
| setToZero() | reactphysics3d::Matrix2x2 | |
| to_string() const | reactphysics3d::Matrix2x2 | |
| zero() | reactphysics3d::Matrix2x2 | static |