| addComponent(Entity jointEntity, bool isDisabled, const BallAndSocketJointComponent &component) | reactphysics3d::BallAndSocketJointComponents | |
| BallAndSocketJointComponents(MemoryAllocator &allocator) | reactphysics3d::BallAndSocketJointComponents | |
| Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
| getBiasVector(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
| getConeLimitHalfAngle(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getConeLimitImpulse(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getConeLimitLocalAxisBody1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getConeLimitLocalAxisBody2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getEntityIndex(Entity entity) const | reactphysics3d::Components | |
| getI1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getI2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getImpulse(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
| getInverseMassMatrix(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
| getInverseMassMatrixConeLimit(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getIsConeLimitEnabled(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
| getJoint(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getNbComponents() const | reactphysics3d::Components | |
| getNbEnabledComponents() const | reactphysics3d::Components | |
| getR1World(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| getR2World(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
| hasComponent(Entity entity) const | reactphysics3d::Components | |
| hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
| init() | reactphysics3d::Components | |
| removeComponent(Entity entity) | reactphysics3d::Components | |
| setBiasVector(Entity jointEntity, const Vector3 &biasVector) | reactphysics3d::BallAndSocketJointComponents | |
| setConeLimitHalfAngle(Entity jointEntity, decimal halfAngle) | reactphysics3d::BallAndSocketJointComponents | |
| setConeLimitImpulse(Entity jointEntity, decimal impulse) | reactphysics3d::BallAndSocketJointComponents | |
| setConeLimitLocalAxisBody1(Entity jointEntity, const Vector3 &localAxisBody1) | reactphysics3d::BallAndSocketJointComponents | |
| setConeLimitLocalAxisBody2(Entity jointEntity, const Vector3 &localAxisBody2) | reactphysics3d::BallAndSocketJointComponents | |
| setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::BallAndSocketJointComponents | |
| setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::BallAndSocketJointComponents | |
| setImpulse(Entity jointEntity, const Vector3 &impulse) | reactphysics3d::BallAndSocketJointComponents | |
| setInverseMassMatrix(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::BallAndSocketJointComponents | |
| setInverseMassMatrixConeLimit(Entity jointEntity, decimal inverseMassMatrix) | reactphysics3d::BallAndSocketJointComponents | |
| setIsConeLimitEnabled(Entity jointEntity, bool isLimitEnabled) | reactphysics3d::BallAndSocketJointComponents | |
| setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
| setJoint(Entity jointEntity, BallAndSocketJoint *joint) const | reactphysics3d::BallAndSocketJointComponents | |
| setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1) | reactphysics3d::BallAndSocketJointComponents | |
| setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::BallAndSocketJointComponents | |
| setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::BallAndSocketJointComponents | |
| setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::BallAndSocketJointComponents | |
| ~BallAndSocketJointComponents() override=default | reactphysics3d::BallAndSocketJointComponents | virtual |
| ~Components() | reactphysics3d::Components | virtual |