C Specification
The VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is
defined as:
// Provided by VK_ARM_shader_core_builtins
typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
VkStructureType sType;
void* pNext;
uint64_t shaderCoreMask;
uint32_t shaderCoreCount;
uint32_t shaderWarpsPerCore;
} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
shaderCoreMaskis a bitfield where each bit set represents the presence of a shader core whose ID is the bit position. The highest ID for any shader core on the device is the position of the most significant bit set. -
shaderCoreCountis the number of shader cores on the device. -
shaderWarpsPerCoreis the maximum number of simultaneously executing warps on a shader core.
Description
If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.