C Specification
The VkVertexInputAttributeDescription2EXT structure is defined as:
// Provided by VK_EXT_shader_object, VK_EXT_vertex_input_dynamic_state
typedef struct VkVertexInputAttributeDescription2EXT {
VkStructureType sType;
void* pNext;
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription2EXT;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
locationis the shader input location number for this attribute. -
bindingis the binding number which this attribute takes its data from. -
formatis the size and type of the vertex attribute data. -
offsetis a byte offset of this attribute relative to the start of an element in the vertex input binding.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.