#include "IReferenceCounted.h"#include "SColor.h"#include "vector3d.h"#include "vector2d.h"#include "line2d.h"#include "line3d.h"#include "triangle3d.h"#include "position2d.h"#include "rect.h"#include "dimension2d.h"#include "matrix4.h"#include "quaternion.h"#include "plane3d.h"#include "irrString.h"#include "irrArray.h"#include "IXMLReader.h"#include "EAttributes.h"#include "path.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.