Class
ClutterBlitNode
Constructors
clutter_blit_node_new
Creates a new ClutterBlitNode that blits src into the current
draw framebuffer.
Instance methods
clutter_blit_node_add_blit_rectangle
Adds a new blit rectangle to the stack of rectangles. All the
constraints of cogl_framebuffer_blit() apply here.
Methods inherited from ClutterPaintNode (13)
clutter_paint_node_add_child
Adds child to the list of children of node.
clutter_paint_node_add_multitexture_rectangle
Adds a rectangle region to the node, with multitexture coordinates.
clutter_paint_node_add_primitive
Adds a region described by a Cogl primitive to the node.
clutter_paint_node_add_rectangle
Adds a rectangle region to the node, as described by the passed rect.
clutter_paint_node_add_rectangles
Adds a series of rectangles to node.
clutter_paint_node_add_texture_rectangle
Adds a rectangle region to the node, with texture coordinates.
clutter_paint_node_add_texture_rectangles
Adds a series of rectangles to node.
clutter_paint_node_get_framebuffer
Retrieves the CoglFramebuffer that node will draw
into. If node doesn’t specify a custom framebuffer,
the first ancestor with a custom framebuffer will be used.
clutter_paint_node_paint
Paints the node using the class implementation, traversing
its children, if any.
clutter_paint_node_ref
Acquires a reference on node.
clutter_paint_node_set_name
Sets a user-readable name for node.
clutter_paint_node_set_static_name
Like clutter_paint_node_set_name() but uses a static or interned string
containing the name.
clutter_paint_node_unref
Releases a reference on node.