Uses of Class
java.lang.Float
Packages that use Float
Package
Description
Provides classes and interface relating to fonts.
Provides classes that are fundamental to the design of the Java
programming language.
Provides the open data types and Open MBean descriptor classes.
Incubating Feature. Will be removed in a future release.
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Uses of Float in java.awt.font
Fields in java.awt.font declared as FloatModifier and TypeFieldDescriptionstatic final FloatTextAttribute.JUSTIFICATION_FULLJustify the line to the full requested width.static final FloatTextAttribute.JUSTIFICATION_NONEDo not allow the line to be justified.static final FloatTextAttribute.POSTURE_OBLIQUEThe standard italic posture.static final FloatTextAttribute.POSTURE_REGULARThe standard posture, upright.static final FloatTextAttribute.TRACKING_LOOSEPerform loose tracking.static final FloatTextAttribute.TRACKING_TIGHTPerform tight tracking.static final FloatTextAttribute.WEIGHT_BOLDThe standard bold weight.static final FloatTextAttribute.WEIGHT_DEMIBOLDA moderately lighter weight thanWEIGHT_BOLD.static final FloatTextAttribute.WEIGHT_DEMILIGHTAn intermediate weight betweenWEIGHT_LIGHTandWEIGHT_STANDARD.static final FloatTextAttribute.WEIGHT_EXTRA_LIGHTThe lightest predefined weight.static final FloatTextAttribute.WEIGHT_EXTRABOLDAn extra heavy weight.static final FloatTextAttribute.WEIGHT_HEAVYA moderately heavier weight thanWEIGHT_BOLD.static final FloatTextAttribute.WEIGHT_LIGHTThe standard light weight.static final FloatTextAttribute.WEIGHT_MEDIUMAn intermediate weight betweenWEIGHT_REGULARandWEIGHT_BOLD.static final FloatTextAttribute.WEIGHT_REGULARThe standard weight.static final FloatTextAttribute.WEIGHT_SEMIBOLDA moderately heavier weight thanWEIGHT_REGULAR.static final FloatTextAttribute.WEIGHT_ULTRABOLDThe heaviest predefined weight.static final FloatTextAttribute.WIDTH_CONDENSEDThe most condensed predefined width.static final FloatTextAttribute.WIDTH_EXTENDEDThe most extended predefined width.static final FloatTextAttribute.WIDTH_REGULARThe standard width.static final FloatTextAttribute.WIDTH_SEMI_CONDENSEDA moderately condensed width.static final FloatTextAttribute.WIDTH_SEMI_EXTENDEDA moderately extended width. -
Uses of Float in java.lang
Modifier and TypeFieldDescriptionFloat.TYPETheClassinstance representing the primitive typefloat.Modifier and TypeMethodDescriptionFloat.resolveConstantDesc(MethodHandles.Lookup lookup) Resolves this instance as aConstantDesc, the result of which is the instance itself.static FloatFloat.valueOf(float f) Returns aFloatinstance representing the specifiedfloatvalue.static FloatReturns aFloatobject holding thefloatvalue represented by the argument strings.Modifier and TypeMethodDescriptionFloat.describeConstable()Returns anOptionalcontaining the nominal descriptor for this instance, which is the instance itself. -
Uses of Float in javax.management.openmbean
Fields in javax.management.openmbean with type parameters of type FloatModifier and TypeFieldDescriptionstatic final SimpleType<Float> SimpleType.FLOATTheSimpleTypeinstance describing values whose Java class name isjava.lang.Float. -
Uses of Float in jdk.incubator.vector
Fields in jdk.incubator.vector with type parameters of type FloatModifier and TypeFieldDescriptionstatic final VectorOperators.Conversion<Byte, Float> VectorOperators.B2FConvertbyteValto(float)byteVal.static final VectorOperators.Conversion<Double, Float> VectorOperators.D2FConvertdoubleValto(float)doubleVal.static final VectorOperators.Conversion<Float, Byte> VectorOperators.F2BConvertfloatValto(byte)floatVal.static final VectorOperators.Conversion<Float, Double> VectorOperators.F2DConvertfloatValto(double)floatVal.static final VectorOperators.Conversion<Float, Integer> VectorOperators.F2IConvertfloatValto(int)floatVal.static final VectorOperators.Conversion<Float, Long> VectorOperators.F2LConvertfloatValto(long)floatVal.static final VectorOperators.Conversion<Float, Short> VectorOperators.F2SConvertfloatValto(short)floatVal.static final VectorOperators.Conversion<Integer, Float> VectorOperators.I2FConvertintValto(float)intVal.static final VectorOperators.Conversion<Long, Float> VectorOperators.L2FConvertlongValto(float)longVal.static final VectorOperators.Conversion<Float, Integer> VectorOperators.REINTERPRET_F2IReinterpret bits offloatValasint.static final VectorOperators.Conversion<Integer, Float> VectorOperators.REINTERPRET_I2FReinterpret bits ofintValasfloat.static final VectorOperators.Conversion<Short, Float> VectorOperators.S2FConvertshortValto(float)shortVal.static final VectorSpecies<Float> FloatVector.SPECIES_128Species representingFloatVectors ofVectorShape.S_128_BIT.static final VectorSpecies<Float> FloatVector.SPECIES_256Species representingFloatVectors ofVectorShape.S_256_BIT.static final VectorSpecies<Float> FloatVector.SPECIES_512Species representingFloatVectors ofVectorShape.S_512_BIT.static final VectorSpecies<Float> FloatVector.SPECIES_64Species representingFloatVectors ofVectorShape.S_64_BIT.static final VectorSpecies<Float> FloatVector.SPECIES_MAXSpecies representingFloatVectors ofVectorShape.S_Max_BIT.static final VectorSpecies<Float> FloatVector.SPECIES_PREFERREDPreferred species forFloatVectors.Methods in jdk.incubator.vector that return types with arguments of type FloatModifier and TypeMethodDescriptionabstract VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, float e) Tests this vector by comparing it with an input scalar, according to the given comparison operation.final VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, float e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, long e) Tests this vector by comparing it with an input scalar, according to the given comparison operation.final VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, long e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Float> FloatVector.eq(float e) Tests if this vector is equal to an input scalar.final VectorMask<Float> Tests if this vector is equal to another input vector.final VectorMask<Float> FloatVector.lt(float e) Tests if this vector is less than an input scalar.final VectorMask<Float> Tests if this vector is less than another input vector.abstract VectorMask<Float> FloatVector.test(VectorOperators.Test op) Tests the lanes of this vector according to the given operation.abstract VectorMask<Float> FloatVector.test(VectorOperators.Test op, VectorMask<Float> m) Test selected lanes of this vector, according to the given operation.Method parameters in jdk.incubator.vector with type arguments of type FloatModifier and TypeMethodDescriptionfinal FloatVectorFloatVector.add(float e, VectorMask<Float> m) Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorAdds this vector to a second input vector.final FloatVectorFloatVector.add(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVectorFloatVector.add(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVectorFloatVector.blend(float e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.final FloatVectorFloatVector.blend(long e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.abstract FloatVectorFloatVector.blend(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVectorFloatVector.blend(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.static FloatVectorFloatVector.broadcast(VectorSpecies<Float> species, float e) Returns a vector of the given species where all lane elements are set to the primitive valuee.static FloatVectorFloatVector.broadcast(VectorSpecies<Float> species, long e) Returns a vector of the given species where all lane elements are set to the primitive valuee.final VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, float e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.final VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, long e, VectorMask<Float> m) Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract FloatVectorFloatVector.compress(VectorMask<Float> m) Compresses the lane elements of this vector selecting lanes under the control of a specific mask.final FloatVectorFloatVector.div(float e, VectorMask<Float> m) Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorDivides this vector by a second input vector.final FloatVectorFloatVector.div(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final FloatVectorFloatVector.div(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final VectorMask<Float> Tests if this vector is equal to another input vector.abstract FloatVectorFloatVector.expand(VectorMask<Float> m) Expands the lane elements of this vector under the control of a specific mask.final FloatVectorMultiplies this vector by a second input vector, and sums the result with a third.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset) Loads a vector from an array of typefloat[]starting at an offset.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset) Gathers a new vector composed of elements from an array of typefloat[], using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[], under the control of a mask, and using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[], under the control of a mask, and using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]starting at an offset and using a mask.static FloatVectorFloatVector.fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]starting at an offset and using a mask.static FloatVectorFloatVector.fromMemorySegment(VectorSpecies<Float> species, MemorySegmentPREVIEW ms, long offset, ByteOrder bo) Loads a vector from a memory segmentPREVIEW starting at an offset into the memory segment.static FloatVectorFloatVector.fromMemorySegment(VectorSpecies<Float> species, MemorySegmentPREVIEW ms, long offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a memory segmentPREVIEW starting at an offset into the memory segment and using a mask.static FloatVectorFloatVector.fromMemorySegment(VectorSpecies<Float> species, MemorySegmentPREVIEW ms, long offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a memory segmentPREVIEW starting at an offset into the memory segment and using a mask.final voidFloatVector.intoArray(float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Scatters this vector into an array of typefloat[], under the control of a mask, and using indexes obtained by adding a fixedoffsetto a series of secondary offsets from an index map.final voidFloatVector.intoArray(float[] a, int offset, VectorMask<Float> m) Stores this vector into an array of typefloat[]starting at offset and using a mask.final voidFloatVector.intoMemorySegment(MemorySegmentPREVIEW ms, long offset, ByteOrder bo, VectorMask<Float> m) Stores this vector into a memory segmentPREVIEW starting at an offset using explicit byte order and a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, float e, VectorMask<Float> m) Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Binary op, long e, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Unary op, VectorMask<Float> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.final VectorMask<Float> Tests if this vector is less than another input vector.final FloatVectorComputes the larger of this vector and a second input vector.final FloatVectorComputes the smaller of this vector and a second input vector.final FloatVectorFloatVector.mul(float e, VectorMask<Float> m) Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVectorMultiplies this vector by a second input vector.final FloatVectorFloatVector.mul(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVectorFloatVector.mul(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVectorRaises this vector to the power of a second input vector.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract floatFloatVector.reduceLanes(VectorOperators.Associative op, VectorMask<Float> m) Returns a value accumulated from selected lanes of this vector, controlled by a mask.abstract FloatVectorFloatVector.selectFrom(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract FloatVectorFloatVector.selectFrom(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVectorFloatVector.selectFrom(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.slice(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.slice(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.sub(float e, VectorMask<Float> m) Subtracts an input scalar from this vector under the control of a mask.final FloatVectorSubtracts a second input vector from this vector.final FloatVectorFloatVector.sub(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.final FloatVectorFloatVector.sub(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.abstract VectorMask<Float> FloatVector.test(VectorOperators.Test op, VectorMask<Float> m) Test selected lanes of this vector, according to the given operation.abstract FloatVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract FloatVectorFloatVector.unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract FloatVectorFloatVector.unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.static FloatVectorFloatVector.zero(VectorSpecies<Float> species) Returns a vector of the given species where all lane elements are set to zero, the default primitive value.