Uses of Class
java.awt.Graphics2D
Packages that use Graphics2D
Package
Description
Contains all of the classes for creating user interfaces and for painting
graphics and images.
Provides classes and interface relating to fonts.
Provides classes for creating and modifying images.
Provides a set of "lightweight" (all-Java language) components
that, to the maximum degree possible, work the same on all platforms.
Provides user interface objects built according to the Basic look and feel.
Provides user interface objects built according to the cross-platform Nimbus
look and feel.
Provides classes and interfaces that deal with editable and noneditable text
components.
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Uses of Graphics2D in java.awt
Methods in java.awt that return Graphics2DModifier and TypeMethodDescriptionabstract Graphics2DGraphicsEnvironment.createGraphics(BufferedImage img) Returns aGraphics2Dobject for rendering into the specifiedBufferedImage.SplashScreen.createGraphics()Creates a graphics context (as aGraphics2Dobject) for the splash screen overlay image, which allows you to draw over the splash screen. -
Uses of Graphics2D in java.awt.font
Methods in java.awt.font with parameters of type Graphics2DModifier and TypeMethodDescriptionabstract voidGraphicAttribute.draw(Graphics2D graphics, float x, float y) Renders thisGraphicAttributeat the specified location.voidImageGraphicAttribute.draw(Graphics2D graphics, float x, float y) Renders thisGraphicAttributeat the specified location.voidShapeGraphicAttribute.draw(Graphics2D graphics, float x, float y) Renders thisGraphicAttributeat the specified location.voidTextLayout.draw(Graphics2D g2, float x, float y) Renders thisTextLayoutat the specified location in the specifiedGraphics2Dcontext. -
Uses of Graphics2D in java.awt.image
Methods in java.awt.image that return Graphics2DModifier and TypeMethodDescriptionBufferedImage.createGraphics()Creates aGraphics2D, which can be used to draw into thisBufferedImage.abstract Graphics2DVolatileImage.createGraphics()Creates aGraphics2D, which can be used to draw into thisVolatileImage. -
Uses of Graphics2D in javax.swing
Methods in javax.swing with parameters of type Graphics2DModifier and TypeMethodDescriptionvoidPainter.paint(Graphics2D g, T object, int width, int height) Renders to the givenGraphics2Dobject. -
Uses of Graphics2D in javax.swing.plaf.basic
Methods in javax.swing.plaf.basic with parameters of type Graphics2DModifier and TypeMethodDescriptionstatic voidBasicGraphicsUtils.drawString(JComponent c, Graphics2D g, String string, float x, float y) Draws the given string at the specified location using text properties and anti-aliasing hints from the provided component.static voidBasicGraphicsUtils.drawStringUnderlineCharAt(JComponent c, Graphics2D g, String string, int underlinedIndex, float x, float y) Draws the given string at the specified location underlining the specified character. -
Uses of Graphics2D in javax.swing.plaf.nimbus
Methods in javax.swing.plaf.nimbus with parameters of type Graphics2DModifier and TypeMethodDescriptionprotected voidAbstractRegionPainter.configureGraphics(Graphics2D g) Configures the given Graphics2D.protected abstract voidAbstractRegionPainter.doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) Actually performs the painting operation.final voidAbstractRegionPainter.paint(Graphics2D g, JComponent c, int w, int h) Renders to the givenGraphics2Dobject. -
Uses of Graphics2D in javax.swing.text
Methods in javax.swing.text with parameters of type Graphics2DModifier and TypeMethodDescriptionprotected floatPasswordView.drawEchoCharacter(Graphics2D g, float x, float y, char c) Renders the echo character, or whatever graphic should be used to display the password characters.protected voidPlainView.drawLine(int lineIndex, Graphics2D g, float x, float y) Renders a line of text, suppressing whitespace at the end and expanding any tabs.protected voidWrappedPlainView.drawLine(int p0, int p1, Graphics2D g, float x, float y) Renders a line of text, suppressing whitespace at the end and expanding any tabs.protected floatPlainView.drawSelectedText(Graphics2D g, float x, float y, int p0, int p1) Renders the given range in the model as selected text.protected floatWrappedPlainView.drawSelectedText(Graphics2D g, float x, float y, int p0, int p1) Renders the given range in the model as selected text.static final floatUtilities.drawTabbedText(Segment s, float x, float y, Graphics2D g, TabExpander e, int startOffset) Draws the given text, expanding any tabs that are contained using the given tab expansion technique.protected floatPlainView.drawUnselectedText(Graphics2D g, float x, float y, int p0, int p1) Renders the given range in the model as normal unselected text.protected floatWrappedPlainView.drawUnselectedText(Graphics2D g, float x, float y, int p0, int p1) Renders the given range in the model as normal unselected text.